Fortnite Game Community Voice Displeasure Over Latest Companion Creatures and Perceived Monetization Tactics

Some battle royale players are feeling disappointed, and this isn't because of recent virtual events. Fortnite's current limited-time event, which introduces a Simpsons-themed world, also rolled out a brand-new mechanic known as pets. There's no ignore that these latest pets are adorable. But, the attached prices have made many players stunned at this company's attempts to profit from almost every aspect of the gaming experience.

Understanding Sidekicks?

Companions are essentially like digital creatures, but with some limitations. You can give them a name, and these pets will follow your character throughout a match. They are immortal, and players can pet them. Opposing players outside your party cannot see sidekicks — and showing off one's companions is perhaps half the enjoyment of owning them. Sidekicks can be outfitted with outfits and gestures, but the debate centers on their looks. A pet's main appearance can only be changed once, at which point that selection becomes final. You can select a sidekick's fur shade, secondary colors, eye colors, pattern, and their build size.

A Expensive Customization System

Should a player later decide that they'd like their sidekick to look a bit different, it's not possible to just continue to customize the look. Players must buy a new sidekick. And, sidekicks aren't cheap. The majority of players are obtaining the Peels pet, since it's packaged with the current battle pass. Based on unofficial reports, future sidekicks may be priced at anywhere between 1,000 to 1,500 V-Bucks; for reference, 1,000 V-Bucks is priced at $8.99 and 2,800 V-Bucks cost $22.99. However, players can rename a sidekick as many times as they want.

Community Reaction and Comparisons

Most sidekicks haven't been officially released so far, meaning the cost could easily be adjusted. Yet regardless of whether the developer makes companions cheaper, much of the frustration comes from the reality that players might need to pay for a one kind of pet more than once. To certain players, the pricing scheme feels especially egregious when the game has already added companions that are carried about as part of backpack accessories. Backpack companions lack a restriction on changes and can be seen by other participants in the game. Back bling pets cannot be named or perform emotes, but other gamers are able to occasionally engage with them — and this is better than remaining invisible completely.

The absence of special features and limited interaction choices have numerous gamers experiencing disappointed. Why can't a player, for example, interact playfully with their stylish banana dog? A few point out that sidekicks do not always stay close with the user if a game is moving quickly, or mention that the banana pet takes up two slots in the battle pass — which reinforces the idea that the company is squeezing players for money. Profit-driven is a term that's appearing frequently in such conversations, with a number of likening pet monetization to other aggressive monetization models in titles like popular sports games. Additionally, it adds to the issue that certain sidekicks are expected to be more expensive than equivalent outfit counterparts.

"We urge you to avoid buy Sidekicks," pleads one popular online thread that encourages other gamers to figuratively express disapproval by not spending.

"We understand they're cute," the thread continues, "we realize they are enjoyable. I know everyone has been looking forward to them. But the greed being shown is unacceptable and must not be supported."

A Broader Context of Virtual Spending

In recent years, the game's events and partnerships have expanded in scale and ambition, but the no-cost-to-start game still must generate revenue. As such, the sheer quantity of items players can now buy has grown nearly excessive. Beyond basics like back accessories, gliders, pickaxes, and emotes, players might potentially use cash on shoes, music tracks, instruments, Lego pieces, vehicles, wheels, custom paint jobs, seasonal rewards, and a membership. Companion pets not only require money, but also bring in a host of fresh monetization options for the developer. It is likely, players will soon be able to pay for things like sidekick looks, costumes, emotes, and additional interaction options.

All of such customization items are completely voluntary and unneeded to have fun with the experience, yet gear can still affect your social interactions. Younger players, for example, sometimes encounter teasing for not wearing flashy enough skins. A similar issue also occurred when the developer introduced licensed shoes, which can range from 600 to 1,000 V-Bucks. That shoe pricing scheme wasn't popular either, and some fans vowed that they'd avoid succumb to the temptation at the time. But in the end, buying footwear became commonplace. Now, companion pets are further pushing the boundaries of what a player might be willing to pay to stand out within the crowd.

What is Ahead for Sidekicks?

Pets are currently a fairly new addition, and they exist a game that changes frequently. Some players are reporting that they have received a survey that assesses how people think about sidekick functionality and monetization, which could possibly mean that the company's plans are remain fluid. But if the game footwear are a sign, companions probably won't get more affordable in general — there will just be a wider selection of prices to shop.

Ultimately, while certain individuals are expressing anger at Fortnite item costs, others are experiencing only happiness for their new competitive pals.

Christopher Martin
Christopher Martin

A seasoned gambling analyst with over a decade of experience in the casino industry, specializing in game reviews and responsible betting practices.